Roadmap
Where the work is flowing.
Shyne is a small team shipping most days. Much of what design tools are still planning is already live here — so this page is mostly a record of what is done, and an honest account of what is not.
Updated continuously
From canvas to production
Nothing here is a picture of an interface. Every frame is real DOM, so what you design is already the thing you ship.
- Real HTML and CSS on the canvasno export step, no redrawShipped
- Themes and design tokensone appearance drives the whole documentShipped
- Brand kits with logos, palettes and typeShipped
- The agent writes frames into your coderead a frame, bake a componentShipped
- Reusable blocks with slotsIn progress
- Hand-off straight to a pull requestPlanned
An open tool, not a walled canvas
Shyne is addressable. Anything that speaks MCP can open a project, read the document and change it — including the agent you already pay for.
- Hosted MCP serverthe whole editor as toolsShipped
- Works with Claude, ChatGPT, Gemini, Cursor and GrokShipped
- Stock photo and video search on the canvasShipped
- Assets hosted and served by ShyneShipped
- Scheduled publishing to your channelsbrief to post, on a calendarShipped
- Public REST APIShipped
- Outbound webhooksPlanned
A calm AI layer, right on the canvas
The agent is a teammate on the document, not a chat window bolted to the side. It sees what you see and edits what you edit.
- Canvas-aware agent with full document accessShipped
- Generated images, video and voiceoverspend confirmed before it runsShipped
- Written captions, tuned per channelShipped
- Every run metered at costusage visible in settingsShipped
- Select anything, ask for a remixIn progress
- Memory that carries across projectsExploring
Everything you expect from a pro tool
The unglamorous half. A design tool is judged on the hundredth hour, not the first.
- Realtime multiplayer editingconflict-free, offline safeShipped
- Several projects open in tabsShipped
- Sharing, public links and permissionsShipped
- Desktop apps for macOS and WindowsShipped
- Search across projects, and foldersIn progress
- Comments and review threadsPlanned
- Named version historyPlanned
- Pen tool and vector editingPlanned
The most capable canvas we can build
The ceiling matters. If the canvas cannot hold a shader, a 3D scene or a cut of video, it will eventually hold you back.
- Shaders and gradient fieldsthe water on this page is oneShipped
- Three.js scenes inline on the canvasShipped
- A real video timelineclips, splits, ripple edits, audioShipped
- Hosted render to MP4Shipped
- 60fps on boards of any sizemeasured against the tools we admireIn progress
- Particles and advanced image filtersPlanned
Teams, and the boring things that earn trust
Work that nobody asks for in a demo and everybody needs by the second month.
- Organizations with shared projectsShipped
- Roles and access controlShipped
- Usage and billing in one placeShipped
- Support built into the producttickets, not a form that vanishesShipped
- SSO and SAMLPlanned
- Audit logExploring
This list moves.
We ship most days, and the order is decided by what people actually ask for. If something you need is missing — or sitting in the wrong column — tell us and it moves.