Roadmap

Where the work is flowing.

Shyne is a small team shipping most days. Much of what design tools are still planning is already live here — so this page is mostly a record of what is done, and an honest account of what is not.

Updated continuously

01

From canvas to production

Nothing here is a picture of an interface. Every frame is real DOM, so what you design is already the thing you ship.

  • Real HTML and CSS on the canvasno export step, no redrawShipped
  • Themes and design tokensone appearance drives the whole documentShipped
  • Brand kits with logos, palettes and typeShipped
  • The agent writes frames into your coderead a frame, bake a componentShipped
  • Reusable blocks with slotsIn progress
  • Hand-off straight to a pull requestPlanned
02

An open tool, not a walled canvas

Shyne is addressable. Anything that speaks MCP can open a project, read the document and change it — including the agent you already pay for.

  • Hosted MCP serverthe whole editor as toolsShipped
  • Works with Claude, ChatGPT, Gemini, Cursor and GrokShipped
  • Stock photo and video search on the canvasShipped
  • Assets hosted and served by ShyneShipped
  • Scheduled publishing to your channelsbrief to post, on a calendarShipped
  • Public REST APIShipped
  • Outbound webhooksPlanned
03

A calm AI layer, right on the canvas

The agent is a teammate on the document, not a chat window bolted to the side. It sees what you see and edits what you edit.

  • Canvas-aware agent with full document accessShipped
  • Generated images, video and voiceoverspend confirmed before it runsShipped
  • Written captions, tuned per channelShipped
  • Every run metered at costusage visible in settingsShipped
  • Select anything, ask for a remixIn progress
  • Memory that carries across projectsExploring
04

Everything you expect from a pro tool

The unglamorous half. A design tool is judged on the hundredth hour, not the first.

  • Realtime multiplayer editingconflict-free, offline safeShipped
  • Several projects open in tabsShipped
  • Sharing, public links and permissionsShipped
  • Desktop apps for macOS and WindowsShipped
  • Search across projects, and foldersIn progress
  • Comments and review threadsPlanned
  • Named version historyPlanned
  • Pen tool and vector editingPlanned
05

The most capable canvas we can build

The ceiling matters. If the canvas cannot hold a shader, a 3D scene or a cut of video, it will eventually hold you back.

  • Shaders and gradient fieldsthe water on this page is oneShipped
  • Three.js scenes inline on the canvasShipped
  • A real video timelineclips, splits, ripple edits, audioShipped
  • Hosted render to MP4Shipped
  • 60fps on boards of any sizemeasured against the tools we admireIn progress
  • Particles and advanced image filtersPlanned
06

Teams, and the boring things that earn trust

Work that nobody asks for in a demo and everybody needs by the second month.

  • Organizations with shared projectsShipped
  • Roles and access controlShipped
  • Usage and billing in one placeShipped
  • Support built into the producttickets, not a form that vanishesShipped
  • SSO and SAMLPlanned
  • Audit logExploring

This list moves.

We ship most days, and the order is decided by what people actually ask for. If something you need is missing — or sitting in the wrong column — tell us and it moves.